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Unexploitable buffer-overflow in the logging function of the Unreal engine

console and in some specific occasions it displays some of the data
sent by the clients.

The main idea behind this bug is forcing the server to visualize some
invalid chars like the bell (0x07) for freezing partially the system
and moreover the online game since the Windows console will start to
beep without a break.
In these cases the only way to stop the attack is killing the process
and its console.

The only good way I have found for exploiting this problem on the

THOTCON 0x2 - Call For Papers is Open -> 10.01.10

There will be ten (10) 45 minute talks selected.

Topics we are interested in: retro computing, forensics, robotics,
physical security, 0days, application hacking, wireless, malware
development/research, hackerspaces, The Muppets, Penguins, zombies,
attack detection, the number 7, online game hacking, consumer device
hacking, beer, and bananas [foster].

*** SPEAKER PERKS **********************
Speakers will be given free admission to the conference as well as one
(1) free attendee badge (to bring a guest). In addition, speakers who

THOTCON 0x1 - Call For Papers is Open -> October 1, 2009

working on).

Topics we are interested in: retro computing, forensics, robotics, 
physical security, 0-days, application hacking, wireless, malware 
development/research, hacker spaces, The Muppets, zombies, attack 
detection, the number 7, online game hacking, consumer device hacking, 
beer, hacking Olympic bids [using Oprahsploit], and bananas [foster].

*** SPEAKER PERKS **********************
Speakers will be given free admission to the conference as well as one 
(1) free attendee badge (to bring a guest). In addition, speakers who 



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