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Re: Two independent vulnerabilities (client and server side) in Quake3 engine and many derived games

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From: P0ndera msn com
To: bugtraq securityfocus com
Cc:
Subject: Re: Two independent vulnerabilities (client and server side) in Quake3 engine and many derived games
Date: Mon - Jul 05, 2010 02:22 PM


Hello,

I hate to reply directly and bother you, but I feel I have no alternative. I run a MOH:BT-Demo server and I have had a problem with hackers disabling our RCON. So, obviously, we can't kick or ban them out of the server - giving them complete immunity, and leaving us completely vulnerable. 

Would you know of a fix to disable this exploit of overloading the server to disable RCON?

I would really, really appreciate your help.
Thanks so much.

-P




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